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	<title>Will Game for Food &#187; Previews</title>
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	<link>http://mark.fakepixeltrees.com</link>
	<description>a blog about games and food</description>
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		<title>Now With Motion Controls!</title>
		<link>http://mark.fakepixeltrees.com/archives/373</link>
		<comments>http://mark.fakepixeltrees.com/archives/373#comments</comments>
		<pubDate>Thu, 18 Jun 2009 18:06:16 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Motion Controls]]></category>
		<category><![CDATA[Motion Plus]]></category>
		<category><![CDATA[Project Natal]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=373</guid>
		<description><![CDATA[Since E3 has already passed and now the roar of both angry and happy fan boys and journalists everywhere has become only the sound of tears I figured it was a perfect time to discuss what seems to be the flavor of the week for this generation: Motion Controls. I can’t honestly say that I’m [...]]]></description>
			<content:encoded><![CDATA[<p>Since E3 has already passed and now the roar of both angry and happy fan boys and journalists everywhere has become only the sound of tears I figured it was a perfect time to discuss what seems to be the flavor of the week for this generation: Motion Controls. I can’t honestly say that I’m excited about these new ideas. Maybe my problem is that I grew up with a controller and as much as I want to love the idea of a new way to play games I just don’t see it being the way that I want to play my games. The fact is that they’re really going to have to try hard for my gaming dollars especially since my Wii is collecting more dust as each day passes and I grow a bit more cynical and my heart breaks a little more and now I’m depressing myself so let’s move on!<span id="more-373"></span></p>
<p>So, we’ll start with the little white box that is really the only option if you want to spike someone’s head with a yield sign and then go groom a dog with “real petting motions!”™. I’ve been a bit confused by Nintendo’s Wii Motion-Plus accessory and the reasoning behind it. If I remember correctly when the company was first touting this system around as the ultimate in entertainment they were showing off the responsiveness of the motion sensor and how accurately movement was tracked. The accessory, which supposedly allows for a true 1:1 tracking experience, is really only meant to appease to sports games and third-party titles since Nintendo has proven with titles like Metroid Prime and Mario Galaxy that proper use of the hardware is possible. The product just seems pointless this late in the game and honestly seems like something that should have been built into the system all along with how strongly their ad-campaign was for it in the first place. I also don’t see this being an accessory people will buy for all four of their controllers and I’m almost afraid that this technology will go the way of some of Nintendo’s other current ideas on improving your Wii experience where there will be very few games that use it correctly or even at all. On that note is there another game other than Animal Crossing utilizing the Wii Speak yet? No? Fantastic. It also makes a full controller (Wii remote, nunchuk, and now motion+ add-on) $80 so for a full set plus the system you’re looking at a more expensive console than the PS3 with an extra controller and an HDMI cable. Of course, all of the accessories that don’t come as a default are completely optional for both systems so that makes it a bit of a moot point.</p>
<p>Moving on down the line we come to Microsoft and its motion sensing little creation that is rumored to be due out next year – Project Natal. While this project seems like an interesting take on motion controls I feel like it could have such better promise outside of the entertainment world. The videos showing them moving through menu screens and the 360’s dashboard seem like the best use of the technology so far. Could you imagine class rooms, board rooms, and presentations with this technology available to use? That seems like a better way to use it then giving me a Burnout game where all I can do is move my foot up and down for forward and reverse and steer with an imaginary wheel. In comparison with the other motion projects it also looks a bit pricier: multiple webcams, independent processors, this thing seems like a console in itself (which may be fueling the fires on certain rumors that Microsoft is releasing an improved console). If I have to spend as much money as I do on the system in order to have motion controls, I’m really just not going to be interested and probably neither will casual gamers who aren’t looking to drop a couple hundred extra dollars on something for their system. Also, unlike the Wii and the Playstation 3’s ideas on game play Microsoft has chosen to completely remove the controller and instead allows you to be the controller yourself. This idea seems like it could cause problems if not for the hardware or software then for the players themselves. It’s going to be interesting to see the evolution of this piece and see just how well it will actually track you when a lot more is involved than just driving motions or swipes.</p>
<p>The last in line is Sony’s with the inventive name of “Sony Motion Controller” which, by the way, just screams innovation in the name alone. When I see this offering, which is comprised of two wands that work with the Playstation Eye, I can’t help but feel a little sad and anxious at the same time at the comic possibilities. I mean when I see the two wands I immediately picture the video of the kid with the light saber flailing about. The idea that it can re-pixel the wands to look like whatever it needs to on screen is an interesting idea but just doesn’t seem as horribly innovative since the Wii came out. I wish I could talk more about it and what it does but there really wasn’t much more to say. It seems like it will work as a kind of combination of both Nintendo and Microsoft’s ideas in a sense except that you’ll be on screen as the main character and instead of a wand in your hand it will be a gun or something else along those lines that further ruins a child’s chance to build their imagination. Also, I can’t wait to see the Japanese game offerings for their new “dating” simulations that they seem to enjoy so very much.</p>
<p>Actually, yeah, I can wait for that one because frankly it’s scary.</p>
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		<title>First Impressions: Resident Evil 5</title>
		<link>http://mark.fakepixeltrees.com/archives/234</link>
		<comments>http://mark.fakepixeltrees.com/archives/234#comments</comments>
		<pubDate>Wed, 28 Jan 2009 00:19:31 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=234</guid>
		<description><![CDATA[<b>"If it ain't broke, don't fix it!"</b>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>&#8220;If it ain&#8217;t broke, don&#8217;t fix it!&#8221;</strong></p>
<p>Capcom&#8217;s newest addition to its Survival-horror/Zombie action game franchise, Resident Evil 5, finally had its demo released on American shores<img class="alignleft size-full wp-image-237" title="re51" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/re51.jpg" alt="re51" width="250" height="308" /> (This week for Xbox 360 owners, Next week for PS3). Though it only shows two of the games levels it showcases a familiar feel to veterans of the game&#8217;s previous installment, Resident Evil 4, as well as impressing with upgraded graphics</p>
<p>The control scheme that was applauded in 2005 as being a revolutionary new change to the Resident Evil franchise returns in the fifth installment with very few (if any) changes to the style. There is still no &#8220;running and gunning&#8221; or even aiming while you&#8217;re moving. This is something that some reviewers have voiced complaints about but seems to work for bringing up the tension in what is supposed to be a horror game. Running and 180 degree quick turns also make a return as well as laser-sighting on certain weapons which allows for precision aiming even through the third-person &#8220;over-the-shoulder&#8221; perspective. Though new IP&#8217;s in the genre like Dead Space have used certain elements from this series&#8217; control scehemes they have also brought about extreme improvements on it as well showing that you don&#8217;t have to have a slow, paced shooting game in order to keep the tension high. The RE5 control scheme works but could have taken a lesson or two from the newer games in order to vastly improve game play. This is a minor annoyance to veterans of the series that are used to the gameplay but may turn off newcomers to the series who have become accustomed to faster shooting and quicker gameplay.</p>
<p>The levels shown in the demo showcase what seems to be a new improvement in the game, pulling roots from some of the genre&#8217;s newest up and comers &#8220;Left 4 Dead&#8221; and &#8220;Dead Space&#8221; these levels showcase Infinite Re-spawns of enemies as you wait for something specific to happen within the game. This means that as long as you&#8217;re alive and the timer is still going zombies will continue to appear and attack you until you either kill the boss or the objective is completed. This shows that the series is in fact capable of evolving to new industry standards while also keeping to its own roots. Each level also comes with different weapons to try out for each character as well as a mini-boss; a familiar sack-wearing, chainsaw wielding character in one and a new mini-boss with a giant axe in the other.  The game also features one very important feature which will certainly make the game more enjoyable for players as now you can play in 2-player Co-Op on a single system or over Xbox Live and the Playstation Network. This is possible with Capcom now having two main characters who are actually playable in the game: Chris Redfield from previous Resident Evil Games and a new character named Sheva Alomar who not much is known about at this point except that she is a member of the Bioterrorism Security Assessment Alliance (BSAA)&#8217;s African branch and is assisting Chris on his investigations into Africa and the tri-cell corporation.<span id="more-234"></span></p>
<p>The only downside that has really been seen so far, like the installment before it, is that the game never seems to become truly terrifying. Though you may die there never seems to be a point in the demo in which you are genuinely frightened. This could also be attributed to the fact that this series, which was made popular in the 90&#8217;s with the first installment, has used many of the same tricks it still uses to scare players and most (me included) have probably come to expect when something will actually happen in the games.  This may also be attributed to being a demo and Capcom not wanting to spoil any of the storyline fragments within the game while still showcasing the game itself but the series has seemed to lose a lot of its &#8220;horror&#8221; aspects and shift more towards an action game that just happens to involve angry zombies, diseased Spaniards, or raging Africans.</p>
<p>The game, while not really bringing anything new to the genre showcases what next-generation graphics should look like with these games. Polished graphics, great-looking locales, and truly realistic looking enemies bring this game to a new level and could easily make it a contender for Game of the Year 2009. If Capcom brings the same passion they have been known for in previous Resident Evil titles and make this game a winner it will easily be worth the $60 price tag this March.</p>
<p>There is also a confirmed collector&#8217;s edition through Gamestop (and other stores as well) that will sport a $90 price tag and come with:</p>
<ul type="disc">
<li>Chris Redfield Figurine</li>
<li>Tricell Messenger Bag</li>
<li>BSAA Patch</li>
<li>Kijuju Keychain</li>
<li>Bonus Disc including a making-of featurette, a digital art gallery and a trailer for Resident Evil Degeneration</li>
<li>The game and bonus disc in a Special Collector&#8217;s Steel Book Case (Much in the same style as the Gears of War 2 collector&#8217;s edition case)</li>
</ul>
<p>As well as a limited edition strategy guide ($29.99) that comes with:</p>
<ul class="unIndentedList">
<li>Strategy Guide in hardcover casing with exclusive behind-the-scenes content</li>
<li>Resident Evil 5 calendar that starts in March to coincide with the game&#8217;s release and goes until March 2010</li>
<li>The strategy-guide itself, other than the behind-the-scenes content, will be the exact same as the regular strategy guide.</li>
</ul>
<dl id="attachment_238" class="wp-caption aligncenter" style="width: 296px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-238 aligncenter" title="chainsaw_miniboss_re51" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/chainsaw_miniboss_re51.jpg" alt="&lt;font size=1&gt;Yes, he has a sack on his head. No, you should not make fun of him.&lt;/font&gt;" width="286" height="161" /></dt>
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