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	<title>Will Game for Food &#187; PS3</title>
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	<link>http://mark.fakepixeltrees.com</link>
	<description>a blog about games and food</description>
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		<title>Review: Ghostbusters</title>
		<link>http://mark.fakepixeltrees.com/archives/419</link>
		<comments>http://mark.fakepixeltrees.com/archives/419#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:41:35 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=419</guid>
		<description><![CDATA[I ain&#8217;t afraid of no ghost 
Terminal Reality, a company with very few hits under its belt, recently released Ghostbusters: The Video Game on the Xbox 360, PS3 and PC systems (Red Fly Studios, a different company, produces the game for the rest of the consoles). The game is an entirely new story line written [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-420" title="ghostbusters10" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/06/ghostbusters10.png" alt="ghostbusters10" width="635" height="275" /><strong>I ain&#8217;t afraid of no ghost </strong></p>
<p>Terminal Reality, a company with very few hits under its belt, recently released Ghostbusters: The Video Game on the Xbox 360, PS3 and PC systems (Red Fly Studios, a different company, produces the game for the rest of the consoles). The game is an entirely new story line written by none other than the original team of Harold Ramis and Dan Aykroyd who had been working on and penning an idea for a new Ghostbusters movie already and decided to merge the two ideas.<span id="more-419"></span></p>
<p>The story follows the Ghostbusters two years after the events of the second movie. The player takes on the role of a man simply known as &#8220;Rookie&#8221;; a new recruit added to the team as an experimental weapons tester. With this role comes certain hazardous duties and so as to not garner any type of affection for you, the team never refers to you by your real name. Because of your job title though, you&#8217;ll receive upgrades to the trusty proton pack that would make even the statue of liberty dance to an upbeat 80&#8217;s tune: a stasis beam that allows you to freeze or slow down your enemies, a Meson Collider that allows for homing shots and a rocket-launcher like expulsion of energy towards your ghostly antagonists, and a slime weapon that allows for the dispersal of positively-charged slime and a &#8220;slime-tether&#8221; system that can be used to trap ghosts or fix broken landscapes. Throughout the game as you receive these you&#8217;ll be able to upgrade each weapon type (as well as your proton pack itself which is the standard weapon) a total of four times each upgrading cool down, damage, rate of fire and the like to make your ghost busting that much more enjoyable. Throughout the game&#8217;s events, you&#8217;ll also be given some more insight into the franchise&#8217;s two previous story lines, further fleshing out the characters (both bad and good) from the previous two stories.</p>
<p>There are a number of things to talk about with this game. I am a huge fan of the franchise and so this game, which honestly is one of the first good Ghostbusters games, does hold a bit of a special place in my heart. Almost the entire original cast is there in all of its voicing glory (minus Louis Tully, the accountant played by Rick Moranis) and the characters sound spot on. Its what I would imagine the ghostbusters would sound like after their claim to fame especially Venkman (voiced by Bill Murray) who sounds more like a pompous ass than ever.</p>
<p>The game also looks and plays great with only a few minor exceptions. While the PKE meter (the item you use to find hidden ghosts, cursed artifacts (the collectible in the game), and sometimes even just your way around the map) works well it&#8217;s almost slightly annoying how it does work. While it will track items and enemies sometimes it does so a bit too well especially with the often hard to find cursed artifacts throughout the game. Half the time when it said there was supposed to be an artifact right at my feet I could still never find it. Another small problem came with the HUD, or at least the lack of one. All of your energy and your life bars lie along the right side of your proton pack and while it worked in a game like Dead Space (where your health was seen on your spinal chord in a big bright blue bar) to me it just seems to be a bit too small and lost while you&#8217;re concentrating on so much going on around you in fights. These two complaints are small in comparison to the dreaded loading screen you will experience if you don&#8217;t install this game. While hearing the theme song and seeing some of the franchise&#8217;s classic items is cool, hearing it every time you die for a few minutes a piece can become painfully annoying and if you plan on playing on a difficulty above normal (which in this game is Professional) prepare to have the song stuck in your head for weeks on end because you&#8217;re going to be hearing it a lot.</p>
<p>These are really the only three complaints I&#8217;ve had about the game. It looks great and the weapon effects on the landscape look wonderful. There&#8217;s nothing better than running your proton pack through a room and seeing the char marks along the walls and ceiling, as well as the destroyed items within. That&#8217;s right, the majority of the landscapes throughout the game are quite destructible and on the PS3 and 360 versions you&#8217;re awarded for either being completely destructive or attempting to be as careful as possible (the destructive being slightly difficult, with the conservative path being insanely hard). The pacing is what you would expect from such great writers and works well with the story, mixing humor and seriousness throughout your ghost wrangling career to deliver a great experience that will be worth playing even for those not familiar with the movies. The multiplayer also works great, intermixing cooperative ghost hunts with a survival mode that is a lot like horde mode in Gears of War or Nazi Zombies in Call of Duty: World at War.</p>
<p>While the 360, PS3, Wii, and PS2 titles all have the same story, the latter two consoles drop the realism and instead go for a more cartoon look to them. Looking a lot more like the Ghostbusters cartoon that came out years back, they also have replaced the proton pack life/energy system for an actual HUD that sits at the top left of your screen. They also dropped the upgrade system for the proton pack and instead Egon just gives you the new weapons (with no chance to upgrade those weapons later on). The animated games look great even without the realism and the Wii even boasts (on top of its usual motion control offering) two-player co-op on the same system.</p>
<p>While the story line is fairly short (8 &#8211; 10 hours) the multiplayer and co-op (depending on which system you get it for) definitely make this game a purchase if not at least a rental. Now don your proton pack, jump in the Ecto and remember, when someone asks you if you&#8217;re a god, you say yes!</p>
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		<title>Review: Infamous</title>
		<link>http://mark.fakepixeltrees.com/archives/358</link>
		<comments>http://mark.fakepixeltrees.com/archives/358#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:23:37 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Infamous]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Sucker Punch]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=358</guid>
		<description><![CDATA[
He&#8217;s so famous, he&#8217;s INfamous!
So I finally blew the dust off of my Playstation 3 and tried out Infamous. I&#8217;m a fan ofthe Sly Cooper series (which came from the same developers, Sucker Punch) and definitely am having a good time with the game so far. If you liked Crackdown or are a fan of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-405" title="infamous" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/06/infamous.jpg" alt="infamous" width="635" height="275" /></p>
<p style="text-align: center;"><strong>He&#8217;s so famous, he&#8217;s INfamous!</strong></p>
<p>So I finally blew the dust off of my Playstation 3 and tried out Infamous. I&#8217;m a fan ofthe Sly Cooper series (which came from the same developers, Sucker Punch) and definitely am having a good time with the game so far. If you liked Crackdown or are a fan of super-powered sandbox games in general then Infamous will be a game for you. The graphics are a nice, dark shade and the controls work pretty well even with all of the options the different abilities give you.<span id="more-358"></span></p>
<p>One of the big things I&#8217;ve enjoyed about the game is that you&#8217;re never so powerful that you don&#8217;t have to worry about dying. It&#8217;s not a game you can play like Grand Theft Auto even though it lies in the same general genre of gameplay. You constantly have to hide and attack from a distance or the enemies (which can become painfully annoying at times) will very quickly gun you down. This makes you think a bit differently about how to play the game and gives a different spin on a superhero that doesn&#8217;t involve invulnerability or bullet-proof skin. The story line could use a bit of work but still comes off as an entertaining, albeit cheesy, chunk of the overall fun of the game. The bottom line is that its just an entertaining game where it becomes fun to shock criminals and grind along power lines and train tracks.</p>
<p>Probably one of the main turn-offs is something that a ton of different reviews have already touched upon and that&#8217;s the climbing itself. While in 98% of the areas you can scale and climb to any point on the game&#8217;s three islands if there is a fence (of any type it seems, whether its chain link or a picket fence lining a ramp) Cole (the game&#8217;s protagonist) seems to just not be able to grasp it and climb. The idea of this is baffling since we see someone that can scale a building with nothing less than some water pipes and window-sills but can&#8217;t climb something that I could jump up when I was 10. It wouldn&#8217;t be such a problem if the majority of the game didn&#8217;t center around this concept. Another problem for me is that the array of powers that they do give you just really aren&#8217;t terribly necessary. As fun as they are to use and as great as they look I still spammed the default lightning power more than anything else I got throughout the game&#8217;s progress. This isn&#8217;t a horrible thing, and probably my fault more than the developer&#8217;s fault, but just something that irritated me a bit as I realized it more and more.</p>
<p>The game also suffers a bit of the same problem that Assassin&#8217;s Creed had, the side missions that you have to do while attempting to &#8220;liberate&#8221; the town get increasingly repetitive as you progress but th</p>
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		<title>First Impressions: Resident Evil 5</title>
		<link>http://mark.fakepixeltrees.com/archives/234</link>
		<comments>http://mark.fakepixeltrees.com/archives/234#comments</comments>
		<pubDate>Wed, 28 Jan 2009 00:19:31 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=234</guid>
		<description><![CDATA[<b>"If it ain't broke, don't fix it!"</b>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>&#8220;If it ain&#8217;t broke, don&#8217;t fix it!&#8221;</strong></p>
<p>Capcom&#8217;s newest addition to its Survival-horror/Zombie action game franchise, Resident Evil 5, finally had its demo released on American shores<img class="alignleft size-full wp-image-237" title="re51" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/re51.jpg" alt="re51" width="250" height="308" /> (This week for Xbox 360 owners, Next week for PS3). Though it only shows two of the games levels it showcases a familiar feel to veterans of the game&#8217;s previous installment, Resident Evil 4, as well as impressing with upgraded graphics</p>
<p>The control scheme that was applauded in 2005 as being a revolutionary new change to the Resident Evil franchise returns in the fifth installment with very few (if any) changes to the style. There is still no &#8220;running and gunning&#8221; or even aiming while you&#8217;re moving. This is something that some reviewers have voiced complaints about but seems to work for bringing up the tension in what is supposed to be a horror game. Running and 180 degree quick turns also make a return as well as laser-sighting on certain weapons which allows for precision aiming even through the third-person &#8220;over-the-shoulder&#8221; perspective. Though new IP&#8217;s in the genre like Dead Space have used certain elements from this series&#8217; control scehemes they have also brought about extreme improvements on it as well showing that you don&#8217;t have to have a slow, paced shooting game in order to keep the tension high. The RE5 control scheme works but could have taken a lesson or two from the newer games in order to vastly improve game play. This is a minor annoyance to veterans of the series that are used to the gameplay but may turn off newcomers to the series who have become accustomed to faster shooting and quicker gameplay.</p>
<p>The levels shown in the demo showcase what seems to be a new improvement in the game, pulling roots from some of the genre&#8217;s newest up and comers &#8220;Left 4 Dead&#8221; and &#8220;Dead Space&#8221; these levels showcase Infinite Re-spawns of enemies as you wait for something specific to happen within the game. This means that as long as you&#8217;re alive and the timer is still going zombies will continue to appear and attack you until you either kill the boss or the objective is completed. This shows that the series is in fact capable of evolving to new industry standards while also keeping to its own roots. Each level also comes with different weapons to try out for each character as well as a mini-boss; a familiar sack-wearing, chainsaw wielding character in one and a new mini-boss with a giant axe in the other.  The game also features one very important feature which will certainly make the game more enjoyable for players as now you can play in 2-player Co-Op on a single system or over Xbox Live and the Playstation Network. This is possible with Capcom now having two main characters who are actually playable in the game: Chris Redfield from previous Resident Evil Games and a new character named Sheva Alomar who not much is known about at this point except that she is a member of the Bioterrorism Security Assessment Alliance (BSAA)&#8217;s African branch and is assisting Chris on his investigations into Africa and the tri-cell corporation.<span id="more-234"></span></p>
<p>The only downside that has really been seen so far, like the installment before it, is that the game never seems to become truly terrifying. Though you may die there never seems to be a point in the demo in which you are genuinely frightened. This could also be attributed to the fact that this series, which was made popular in the 90&#8217;s with the first installment, has used many of the same tricks it still uses to scare players and most (me included) have probably come to expect when something will actually happen in the games.  This may also be attributed to being a demo and Capcom not wanting to spoil any of the storyline fragments within the game while still showcasing the game itself but the series has seemed to lose a lot of its &#8220;horror&#8221; aspects and shift more towards an action game that just happens to involve angry zombies, diseased Spaniards, or raging Africans.</p>
<p>The game, while not really bringing anything new to the genre showcases what next-generation graphics should look like with these games. Polished graphics, great-looking locales, and truly realistic looking enemies bring this game to a new level and could easily make it a contender for Game of the Year 2009. If Capcom brings the same passion they have been known for in previous Resident Evil titles and make this game a winner it will easily be worth the $60 price tag this March.</p>
<p>There is also a confirmed collector&#8217;s edition through Gamestop (and other stores as well) that will sport a $90 price tag and come with:</p>
<ul type="disc">
<li>Chris Redfield Figurine</li>
<li>Tricell Messenger Bag</li>
<li>BSAA Patch</li>
<li>Kijuju Keychain</li>
<li>Bonus Disc including a making-of featurette, a digital art gallery and a trailer for Resident Evil Degeneration</li>
<li>The game and bonus disc in a Special Collector&#8217;s Steel Book Case (Much in the same style as the Gears of War 2 collector&#8217;s edition case)</li>
</ul>
<p>As well as a limited edition strategy guide ($29.99) that comes with:</p>
<ul class="unIndentedList">
<li>Strategy Guide in hardcover casing with exclusive behind-the-scenes content</li>
<li>Resident Evil 5 calendar that starts in March to coincide with the game&#8217;s release and goes until March 2010</li>
<li>The strategy-guide itself, other than the behind-the-scenes content, will be the exact same as the regular strategy guide.</li>
</ul>
<dl id="attachment_238" class="wp-caption aligncenter" style="width: 296px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-238 aligncenter" title="chainsaw_miniboss_re51" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/chainsaw_miniboss_re51.jpg" alt="&lt;font size=1&gt;Yes, he has a sack on his head. No, you should not make fun of him.&lt;/font&gt;" width="286" height="161" /></dt>
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