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	<title>Will Game for Food &#187; Video Game</title>
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	<link>http://mark.fakepixeltrees.com</link>
	<description>a blog about games and food</description>
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		<title>Review: Magic the Gathering &#8211; Duels of the Planeswalkers</title>
		<link>http://mark.fakepixeltrees.com/archives/464</link>
		<comments>http://mark.fakepixeltrees.com/archives/464#comments</comments>
		<pubDate>Thu, 16 Jul 2009 22:11:53 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=464</guid>
		<description><![CDATA[
Playing Cards is a serious business
I&#8217;ve never played Magic:The Gathering before. I know this means I&#8217;ve lost the little bit of &#8220;Geek Cred&#8221; that I may have earned, but I have played a number of Trading card games (what most people refer to as TCG&#8217;s)  in the past (of which will remain unnamed for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-475" title="mtg" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/07/mtg.jpg" alt="mtg" width="635" height="355" /></p>
<p><strong>Playing Cards is a serious business</strong></p>
<p>I&#8217;ve never played Magic:The Gathering before. I know this means I&#8217;ve lost the little bit of &#8220;Geek Cred&#8221; that I may have earned, but I have played a number of Trading card games (what most people refer to as TCG&#8217;s)  in the past (of which will remain unnamed for reputation&#8217;s sake). With Stainless Games and Wizards of the Coast&#8217;s (creator of the original card game) newest release on the XBLA, I figured that now was a good time to get familiar with what is seemingly one of the most popular card battling games to exist.<span style="color: #888888;"> <span style="color: #000000;">I can honestly say that, after entirely too many hours playing this game,  I have definitely missed out on a great franchise.</span></span><span id="more-464"></span></p>
<p>While the game itself is littered with small lags and a confusing Xbox Live  multi-player element, it is still a great introduction into the series. Beautifully crafted cards, an ongoing tutorial as you get deeper into the game (you can turn it off if it gets annoying), and a really simple interface make this probably one of the best &#8220;teaching&#8221; programs for learning the game. While it won&#8217;t teach you the finer points of a traditional TCG since it does not allow for deck-building or a deeper customization of the pre-existing decks (all you can do is add new cards that you win for being victorious in your duels either through the story or online), it does give you a sense of the grand scale of play that this game offers. With multiple colored decks that each have their own strengths and weaknesses that can also be combined with one another into some pretty deadly combinations, there&#8217;s a lot to the game at hand. But don&#8217;t think that after you&#8217;ve mastered this game you can walk into any hobby shop and master the tables because this game is only a slice of what actual players experience out in the world of reality.</p>
<p>One of the main problems with this game is a problem I mentioned earlier and is one that sets it apart from the traditional card game as both a positive and a negative: the inability to build and customize your decks.<span style="color: #993300;"> </span>While it&#8217;s been rumored that the developers will eventually allow for players to build decks and buy different booster packs,  until that happens the game really doesn&#8217;t have the same sense that makes games like this so great and that is actually learning what works and what doesn&#8217;t within a deck. These games are more than anything else games of trial and error mixed in with a little bit of luck and while this offering does show you that luck of the draw is an important piece of the game the decks are still built mostly like they should be for optimal playing which means you don&#8217;t have the feeling that most players get when they finally realize they&#8217;ve built the right deck for their play styles and crush their opponents. This does mean though that the game remains a relatively inexpensive ten dollars and that you don&#8217;t have to drop hundreds of dollars in order to be a worthy opponent online. This is one of the catch-22&#8217;s of all TCGs: those who spend the most money have a better ability to build better and more powerful decks and makes them seemingly inaccessible to a &#8220;casual&#8221; player unless they&#8217;re surrounded by others who are just like them. This is where the 360 title shines; in the fact that it gives the casual player (at least for now) a chance to learn and enjoy the game without spending an entire paycheck or maxing out a credit card in order to build a playable deck.</p>
<p>One other problem that both hardcore and casual players will find is the online offering. It does work but takes some getting used to and is quite limited in its offering. The games can be slow (much slower and laid back than playing an actual game) and the only offering that seems to be over XBox Live is the 2-4 player duel. Cooperative mode and &#8220;Two-Headed Giant&#8221; mode (which seems to be like a double co-op duel between two teams) seem to be limited to offline multi-player (though if I&#8217;m wrong please let me know as I just couldn&#8217;t figure out how to play either of those over the Internet), which does make sense with the nature of both of these modes. It would be nice if they could make it work as the Two-Headed Giant mode<span style="color: #993300;"> </span>seems, after it being explained to me by a veteran magic player, like it would be a lot of fun (its quite difficult for me, a casual player of this game, to really explain it in-depth so I&#8217;ll refer you to Laura Mills and Anthony Alongi of Wizards to<a href="http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/feature/280" target="_blank"> explain it a bit better</a>: it&#8217;s old but it gets the job done).</p>
<p>While hardcore Magic players will find the game&#8217;s few limitations frustrating <span style="color: #993300;"><span style="color: #000000;">,</span> </span>new and casual players will find a game that is quite addictive and a good learning experience that really makes the game itself seem more accessible and not nearly as scary as looking at row upon row of magic cards and books that one would find if they were attempting to get involved in the actual game. Stainless Games and Wizards of the Coast have created a game that could quite possibly hook more players (and their wallets) and it almost seems as if making this offering a full magic game might take away from the subtle introduction that it is into the vast world of Magic: The Gathering. Both companies really need to pick their path wisely as they may end up doing what the actual game seems to do: scare off casual and new players with having so much to learn and do before you can actually play a game. To me it seems like this idea works better as an interactive, basic instruction manual and should remain that way (deck-building or not) as both casual and hardcore players can still find tons of enjoyment from the game without it being a full experience.</p>
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		<title>Review: Ghostbusters</title>
		<link>http://mark.fakepixeltrees.com/archives/419</link>
		<comments>http://mark.fakepixeltrees.com/archives/419#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:41:35 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Ghostbusters]]></category>
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		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=419</guid>
		<description><![CDATA[I ain&#8217;t afraid of no ghost 
Terminal Reality, a company with very few hits under its belt, recently released Ghostbusters: The Video Game on the Xbox 360, PS3 and PC systems (Red Fly Studios, a different company, produces the game for the rest of the consoles). The game is an entirely new story line written [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-420" title="ghostbusters10" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/06/ghostbusters10.png" alt="ghostbusters10" width="635" height="275" /><strong>I ain&#8217;t afraid of no ghost </strong></p>
<p>Terminal Reality, a company with very few hits under its belt, recently released Ghostbusters: The Video Game on the Xbox 360, PS3 and PC systems (Red Fly Studios, a different company, produces the game for the rest of the consoles). The game is an entirely new story line written by none other than the original team of Harold Ramis and Dan Aykroyd who had been working on and penning an idea for a new Ghostbusters movie already and decided to merge the two ideas.<span id="more-419"></span></p>
<p>The story follows the Ghostbusters two years after the events of the second movie. The player takes on the role of a man simply known as &#8220;Rookie&#8221;; a new recruit added to the team as an experimental weapons tester. With this role comes certain hazardous duties and so as to not garner any type of affection for you, the team never refers to you by your real name. Because of your job title though, you&#8217;ll receive upgrades to the trusty proton pack that would make even the statue of liberty dance to an upbeat 80&#8217;s tune: a stasis beam that allows you to freeze or slow down your enemies, a Meson Collider that allows for homing shots and a rocket-launcher like expulsion of energy towards your ghostly antagonists, and a slime weapon that allows for the dispersal of positively-charged slime and a &#8220;slime-tether&#8221; system that can be used to trap ghosts or fix broken landscapes. Throughout the game as you receive these you&#8217;ll be able to upgrade each weapon type (as well as your proton pack itself which is the standard weapon) a total of four times each upgrading cool down, damage, rate of fire and the like to make your ghost busting that much more enjoyable. Throughout the game&#8217;s events, you&#8217;ll also be given some more insight into the franchise&#8217;s two previous story lines, further fleshing out the characters (both bad and good) from the previous two stories.</p>
<p>There are a number of things to talk about with this game. I am a huge fan of the franchise and so this game, which honestly is one of the first good Ghostbusters games, does hold a bit of a special place in my heart. Almost the entire original cast is there in all of its voicing glory (minus Louis Tully, the accountant played by Rick Moranis) and the characters sound spot on. Its what I would imagine the ghostbusters would sound like after their claim to fame especially Venkman (voiced by Bill Murray) who sounds more like a pompous ass than ever.</p>
<p>The game also looks and plays great with only a few minor exceptions. While the PKE meter (the item you use to find hidden ghosts, cursed artifacts (the collectible in the game), and sometimes even just your way around the map) works well it&#8217;s almost slightly annoying how it does work. While it will track items and enemies sometimes it does so a bit too well especially with the often hard to find cursed artifacts throughout the game. Half the time when it said there was supposed to be an artifact right at my feet I could still never find it. Another small problem came with the HUD, or at least the lack of one. All of your energy and your life bars lie along the right side of your proton pack and while it worked in a game like Dead Space (where your health was seen on your spinal chord in a big bright blue bar) to me it just seems to be a bit too small and lost while you&#8217;re concentrating on so much going on around you in fights. These two complaints are small in comparison to the dreaded loading screen you will experience if you don&#8217;t install this game. While hearing the theme song and seeing some of the franchise&#8217;s classic items is cool, hearing it every time you die for a few minutes a piece can become painfully annoying and if you plan on playing on a difficulty above normal (which in this game is Professional) prepare to have the song stuck in your head for weeks on end because you&#8217;re going to be hearing it a lot.</p>
<p>These are really the only three complaints I&#8217;ve had about the game. It looks great and the weapon effects on the landscape look wonderful. There&#8217;s nothing better than running your proton pack through a room and seeing the char marks along the walls and ceiling, as well as the destroyed items within. That&#8217;s right, the majority of the landscapes throughout the game are quite destructible and on the PS3 and 360 versions you&#8217;re awarded for either being completely destructive or attempting to be as careful as possible (the destructive being slightly difficult, with the conservative path being insanely hard). The pacing is what you would expect from such great writers and works well with the story, mixing humor and seriousness throughout your ghost wrangling career to deliver a great experience that will be worth playing even for those not familiar with the movies. The multiplayer also works great, intermixing cooperative ghost hunts with a survival mode that is a lot like horde mode in Gears of War or Nazi Zombies in Call of Duty: World at War.</p>
<p>While the 360, PS3, Wii, and PS2 titles all have the same story, the latter two consoles drop the realism and instead go for a more cartoon look to them. Looking a lot more like the Ghostbusters cartoon that came out years back, they also have replaced the proton pack life/energy system for an actual HUD that sits at the top left of your screen. They also dropped the upgrade system for the proton pack and instead Egon just gives you the new weapons (with no chance to upgrade those weapons later on). The animated games look great even without the realism and the Wii even boasts (on top of its usual motion control offering) two-player co-op on the same system.</p>
<p>While the story line is fairly short (8 &#8211; 10 hours) the multiplayer and co-op (depending on which system you get it for) definitely make this game a purchase if not at least a rental. Now don your proton pack, jump in the Ecto and remember, when someone asks you if you&#8217;re a god, you say yes!</p>
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		<title>Resident Evil 5: The Resident Evil&#8230;ing?</title>
		<link>http://mark.fakepixeltrees.com/archives/329</link>
		<comments>http://mark.fakepixeltrees.com/archives/329#comments</comments>
		<pubDate>Mon, 16 Mar 2009 20:44:37 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Resident Evil]]></category>
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		<category><![CDATA[video game reviews]]></category>
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		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=329</guid>
		<description><![CDATA[So Resident Evil 5 came out this weekend and I finally got a chance to actually sit down and play it for a bit. While the storyline so far seems a bit soft compared to previous installments the game play and graphics are definitely there as well as the overall creepiness. The only major problem I have [...]]]></description>
			<content:encoded><![CDATA[<p>So Resident Evil 5 came out this weekend and I finally got a chance to actually sit down and play it for a bit. While the storyline so far seems a bit soft compared to previous installments the game play and graphics are definitely there as well as the overall creepiness. The only major problem I have with the game is that, unless you&#8217;re playing co-op your partner is more useful as extra bag space than she is as an actual partner. She&#8217;ll shoot when she feels like it and if you&#8217;re being attacked by an enemy she may or may not help you. This is a slightly bigger improvement over Resident Evil 4&#8217;s buddy system with the President&#8217;s daughter (since all she did do was run, die, and help you with puzzles) but only slightly.</p>
<p>Cooperative is definitely the way to go with this game but even in single player mode I&#8217;m still enjoying it and feel as if it gives the game more challenge since you have to manage both inventories (which means giving each character health, weapons, and adequate ammo) and you have to struggle to keep her alive (as well as yourself since the game is tailored to two people) through the game. This then gives you more things to think about and forces you to make some tougher decisions on how you want Chris and Sheva to act.<span id="more-329"></span></p>
<p>I think the problem is that games like Dead Space and Gears of War have spoiled me on the whole third-person shooter concept. I&#8217;ve gotten so used to being able to run and shoot at the same time that I find that I have to force myself not to try in Resident Evil. Dead Space just proved that you don&#8217;t have to be a slow game to keep it scary and that is constantly running through the back of my mind. I mean, the main character of Resident Evil is a hardened military soldier who has been through these situations time and time again but can&#8217;t aim accurately while moving any more than he could in 1996 while an <a href="http://en.wikipedia.org/wiki/Dead_Space_(video_game)#Characters" target="_blank">engineer</a> wearing a massive metal suit in space can without even flinching? The numbers and the reality of the situations don&#8217;t add up. Of course, we are talking about killing zombies in Haiti and hellspawn in space so reality doesn&#8217;t really have precedence here.</p>
<p>The storyline, as stated earlier, seems to be really stale so far. I can&#8217;t decide on if it&#8217;s because I&#8217;m slowly getting tired hearing about Umbrella and all of its evil deeds or because it just doesn&#8217;t seem to have the same flair that previous installments did. It doesn&#8217;t make the game unplayable but can make it painful to hear the conversations between all the characters. That could change since I&#8217;m only about halfway through but if it sounds and looks like a bad storyline halfway through the game chances are the second half will be just as cliche. I look at it like a horror movie; you can&#8217;t expect award-winning performances and seeing the heads pop off of zombies always brings a smile to my face so it&#8217;s a fair compromise.</p>
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		<title>Review: Street Fighter IV</title>
		<link>http://mark.fakepixeltrees.com/archives/278</link>
		<comments>http://mark.fakepixeltrees.com/archives/278#comments</comments>
		<pubDate>Tue, 03 Mar 2009 19:12:28 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Street Fighter]]></category>
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		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=278</guid>
		<description><![CDATA[<b>Get ready to get angry and break controllers all over again!</b>]]></description>
			<content:encoded><![CDATA[<p><strong>&#8220;Get ready to get angry and break controllers all over again!&#8221; </strong></p>
<p><img class="alignright size-full wp-image-279" title="streetfighter_four" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/03/streetfighter_four.jpg" alt="streetfighter_four" width="264" height="141" /></p>
<p>Street Fighter, a game that brings smiles of nostalgia and clenched hands around controllers for most gamers who haven&#8217;t been living under a rock since the late 80&#8217;s and early 90&#8217;s of gaming, is a fighting game that has finally brought in the fourth installment of the series. Taking many of the series classic styles and keeping true to them, Capcom has also modified and revived the game-play to bring it into this next generation.</p>
<p>Street Fighter has always been a game that I&#8217;ve been on the fence about. While I enjoy the occasional round of Marvel Vs. Capcom 2 or Soul Calibur, Street Fighter has always been a series that I&#8217;ve held at arm&#8217;s length for the sheer fact that I&#8217;ve never been very good at it. Picking up the newest one was actually a difficult decision but one that I have yet to regret. While the game brings back all of the original characters from Street Fighter II it also brings back some fan favorites and introduces new characters for players to try their hand at.<span id="more-278"></span></p>
<p>The balancing of characters is the same as any other fighting games with &#8220;tiered&#8221; fighters who are supposed to have an equalizer or a major challenge for each and every character on the roster but can still be overcome by changing your skills or mastering some of the more advanced tactics the game provides such as &#8220;Focus Attacks&#8221; and &#8220;Focus Cancels&#8221;. These two new ideas have been introduced to the series and are a slight replacement for the previous &#8220;tech hit&#8221; system that required an insane ability to time your movements in comparison to the attacks of your opponent in order to completely nullify the damage they may have dished out. While tech hits were more advanced and you were considered a god if you could master the ability, the focus moves bring in an easier interface with a greater ability to mix them up into your routine and conquer. Also added, in place of the multiple level supers in earlier titles, is the revenge system. The revenge gauge builds as you take damage (unlike your super gauge, which builds from both giving and receiving damage) and once you reach the line about 75% through the bar you can unleash an &#8220;Ultra&#8221; move. These ultras, when they connect with your opponent, have the ability to do some pretty devastating amounts of damage and can quickly turn the tide of battle in your favor if you are in a pinch, these are actually a lot more dangerous (though harder to pull off) than the super moves because the gauge seems to fill up insanely quick compared to the super meter, so fast that in some matches I&#8217;ve actually had a player hit me twice in one round with Ultra moves.</p>
<p>The game itself brings in some new innovations to the look and feel of the franchise. A new art style colors and animates characters in a realistic but at the same time very &#8220;anime&#8221; way. Kicking someone in the stomach and seeing their eyes bulge out has never been so entertaining but at the same time seem to be a natural look and feel to how a fighting game should act when you play it. While the action does seem to have been slowed down to an extent the pacing is more natural and allows for games to play out based more on the skill of both players instead of the ridiculous speed that comes with previous &#8220;turbo&#8221; games.  The levels have even been given a shine and provide great, entertaining places to pummel your friends to death while not presenting too much &#8220;noise&#8221; to where it would distract you from the game at hand.</p>
<p>Unfortunately, while I would love to give this game a thumbs-up for everything it brings to the genre, the two biggest problems with the game are some of the most crippling I have yet to see for a game and only one is the fault of the actual developer. The first problems are the controls itself: Microsoft and Sony just did not seem to have fighting games in mind when they created their controllers for the new systems. The joysticks, as well as the d-pads, are horribly loose and unresponsive and make performing some of the more advanced ideas of Street Fighter IV not only next to impossible but painfully frustrating. While there are some remedies for this problem (from modifying your controllers to shelling out $150 for a an arcade stick) it makes it really difficult to fully take advantage of the game&#8217;s super and ultra moves and can make beating the harder difficulty levels as well as online play (against people who have either bought the arcade stick, gotten used to the horrible controllers, or modified them) next to impossible. This blocks out the ability to climb the leader boards and unlock some of the more advanced titles, icons, and characters. Unfortunately on this point both systems suffer from the problem of bad controllers but the PS3 seems to have a slight advantage with a bit firmer and slightly more responsive gamepad than its Microsoft competition.</p>
<p>The second problem lies within the online play and really the lack of a major piece (at least in my opinion) that makes playing Street Fighter with other people the experience that it is within an arcade. Though Capcom has added in the ability to turn on and off &#8220;Fight Requests&#8221; (where Xbox Live players can challenge you while you&#8217;re going through the Arcade Mode) which is very true to the arcade fashion of the game, the lack of a lobby means that really there isn&#8217;t much talking going on before and after a match and, while understandable, takes away from a lot of the multiplayer promise that Street Fighter IV has and can be a large downside to the feel of it. Other than that the stability seems to be solid for the network (something that is rare within the first few months of launch when everyone is playing) and the lack of slowdown during a game is a welcome surprise (though can change depending on you and your opponent&#8217;s internet connection).</p>
<p>Overall, admirers of the fighting genre as well as those who have been aching for a chance to get in the series will enjoy it. While the controls can be frustrating and take away from the enjoyment of the game you can still do and learn enough of the techniques to hold your own and can also make initiating an ultra and super move more of an accomplishment for the hard work you&#8217;ve taken to master the controller&#8217;s problems (even if its just luck).  The online play, while quiet since no one really talks while fighting (which is both a huge pro and a con at the same time, sadly enough, since having twelve-year-olds curse me out has never been a wonderful experience) is an enjoyable experience with fast connection times and at this point plenty of people aching to tear into you and climb the leader boards to the top of the list. There is also a lot of life within the game with hundreds of unlockables and a multitude of characters to unlock and try your hand at.</p>
<p><strong>The Bottom Line:</strong><br />
<strong></strong></p>
<p><strong>Presentation:</strong> Presented in a new art-style with a mix of traditional 2D-fighting scenery and 3D character models as well as attacks that utilize a mix of cell-shading and high-resolution graphics, this fighting game is definitely delivered in a beautiful packaging that sets a new standard for the &#8220;traditional&#8221; fighting game style.<br />
<strong></strong></p>
<p><strong>Sound: </strong> Typical street fighter soundtracks bring you cheesy rock/rap songs meant to pump you up and get ready to destroy your opponents. The soundtrack for Street Fighter IV doesn&#8217;t fail to deliver in this category with songs that definitely are not orchestrated ballads but get the job done of being good fighting songs that don&#8217;t deter you from slamming your heel into someone&#8217;s skull.<br />
<strong></strong></p>
<p><strong>Replay Value: </strong>With all of the bells and whistles that most fighting games come equipped with, Street Fighter IV bring plenty of replay value. Unlockable characters, new costumes, personal actions, icons, titles, and the multiplayer (both on Xbox Live in ranked and unranked as well as on one system) the game offers many different reasons to keep coming back and playing the game, both in single and multi-player, again and again for as long as you can stand it.<br />
<strong></strong></p>
<p><strong>Difficulty:</strong> Though the game brings a lot of the old-school Street Fighter feel for veterans it is also easily accessible by newcomers to the series. The removal of &#8220;tech hits&#8221; (a more advanced form of block/parry that relies on timing) that was present in some of the more recent iterations of the series and the addition of the revenge meter and focus hits takes away some of the more advanced techniques but ushers in new and innovative ways that advanced players can master their characters.  The problem with this is that (especially as far as the Xbox 360 is concerned) that the controller itself with its poor d-pad as well as analog stick make it considerably more difficult to master and manipulate some of the more advanced maneuvers that many veteran fighting game players are used to. The PS3 version suffers less, but only slightly, with a marginally better control scheme and layout.<br />
<strong></strong></p>
<p><strong>Street Fighter IV</strong> is now available for both the Xbox 360 and the Playstation 3 for $59.99 and was published by Capcom and developed by Dimps and Capcom</p>
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		<title>Review: The Maw</title>
		<link>http://mark.fakepixeltrees.com/archives/188</link>
		<comments>http://mark.fakepixeltrees.com/archives/188#comments</comments>
		<pubDate>Mon, 26 Jan 2009 19:23:28 +0000</pubDate>
		<dc:creator>Mark Whitney</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[The Maw]]></category>
		<category><![CDATA[Twisted Pixel]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://mark.fakepixeltrees.com/?p=188</guid>
		<description><![CDATA[A boy and his blob takes on a whole new meaning in this Indie-developed game for Xbox Live]]></description>
			<content:encoded><![CDATA[<p><strong><img class="size-full wp-image-189 alignright" title="themaw" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/themaw.jpg" alt="themaw" width="265" height="318" />A boy and his blob takes on a whole new meaning in this Indie-developed game for Xbox Live</strong></p>
<p>What do you get when you cross aliens, a mysterious galactic force out collecting those aliens, and a bottomless pit in the shape of a blob? You get developer Twisted-Pixel&#8217;s hilarious new take on the platforming genre, &#8220;Maw&#8221;, which hit XBLA shelves on January 21st. The game was showcased on the floors of 2008&#8217;s Penny-Arcade Expo (PAX) and earned the Audience Choice award during the expo&#8217;s showcase of new independent games.</p>
<p>Equipped with only a leash gun, you play as the title&#8217;s protagonist Frank; an alien who befriends and controls the real star of the game, Maw, by &#8220;leading&#8221; him around the levels of the game in order to get him to grow and gain new abilities which allow you to solve the level&#8217;s puzzles and continue on through the game. Maw starts out as a tiny pink blob on your screen who is only able to eat the tiny puffball creatures that inhabit the first (and most of the subsequent) planets in the game. As he eats more his size increases and he is able to eat the larger and fiercer creatures that play an integral part of the game. Being able to eat these larger creatures becomes important because as your blobular friend eats certain animals he inherits the abilities that each of these creatures possesses; these abilities become necessary to solve the puzzles that Frank and Maw encounter as they progress through the game&#8217;s straightforward level designs. <span id="more-188"></span></p>
<p>Though the difficulty has been turned down, controlling Maw can become slightly annoying at times with no true way to get him to go where you would like (all he does is follow you and hopefully he&#8217;ll get the hint and do what you were planning for him to do), and the storyline itself is quite bland and mostly non-existent the experience itself is there and will push players forward to finish it. This game is a colorful and light-hearted take on the platformer genre that will have experienced players chuckling at the antics of Maw and newcomers to gaming receiving a good introduction on how a game should be played and especially the definition of what a quality game actually is.</p>
<p>As of January 21st, Maw was available on the Xbox 360&#8217;s Live Arcade System for 800 points ($10) and is well worth the price tag for anyone who thought that platforming was becoming a bit stale, for parents looking to get their children a light-hearted, kid-friendly game, or for achievement hunters (as most of the game&#8217;s 200-point achievements can be received through a weekend of casual playing or a day&#8217;s play-through).</p>
<p>Twisted Pixel has also recently announced that Maw will be getting three additional levels in the coming months for the small price of 100 MS points a piece. Each of these levels are supposedly going to flesh out a little bit more of the story and will play as &#8220;Deleted Scenes&#8221; from the game as well as coming equipped with an additional achievement for each. No specific dates have been given but Twisted Pixel did say that these would be three seperate releases from one another.</p>
<p><strong>Bottom Line:<img class="alignright size-full wp-image-193" title="themaw2" src="http://mark.fakepixeltrees.com/wp-content/uploads/2009/01/themaw2.jpg" alt="themaw2" width="196" height="221" /></strong></p>
<ul>
<li><strong>Presentation: </strong>Colorful, well-done graphics that are truly amazing for an Xbox Live title and easy-to-like characters make this a winner in the presentation department. The game, while easy, can easily grab players of all kinds and allows for a truly enjoyable experience.</li>
<li><strong>Sound:</strong> The Soundtrack is a mix of funky music and hearing Frank yell for Maw as well as Maw running away from enemies is a truly humorous experience that almost always seems to get a laugh.</li>
<li><strong>Replay Value:</strong> Moderately Low, though achievement hunters may replay the game in order to get the full 200 points most people will be done with the game once it&#8217;s over. That may change though with the promise of extra levels and content looking promising. This could substantially raise the value if the levels are actually worth the price.</li>
<li><strong>Difficulty:</strong> Good for newcomers to platforming and younger gamers but can almost become boring to seasoned veterans. Older gamers will have to look towards the overall enjoyment and humor presented in the game as well as the art-style to hook them into this title.</li>
</ul>
<p>For more information on this game, visit the website <a href="http://www.Whatisthemaw.com">http://www.whatisthemaw.com</a></p>
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